SKILL TREE

Dependency map, not a schedule
Weak-channel-first · ~3 hr/week

Goal (top of the tree): line-dominant drawing with selective, form-describing hatching — on both an observed natural form (from life) and an invented product (from imagination). Do a node when its prerequisites hold; pick your own path.

★ Investgenuine gap — not helped by CAD » Fastconcept known from CAD — reps for freehand execution
T0

Instrument control

root · both tracks★ Invest

Have from CAD: nothing — pure motor skill. Lack: all of it. The bottleneck for every tier above.

Exit — confident committed lines and passable freehand ellipses without a straightedge. Unlocks T1 and T2.

T1

Perception

observational★ Invest — weakest channel

Have from CAD: little — CAD is 100% constructive. Lack: seeing by eye. The anti-CAD-brain tier: suspend the urge to construct and measure.

Exit — proportions judged by eye land close; a contour reads as observed, not invented. Feeds T3.

T2

Construction

constructive» Fast — ride your CAD skill

Have from CAD: the whole mental model. Lack: only freehand execution and line convergence. Framed in CAD vocabulary — don't re-learn 3D.

Exit — invent a simple multi-part object in correct perspective, freehand, no ruler. Feeds T3.

T3

Surface & structure

both» Fast — CAD head start

Have from CAD: reading curvature and light — zebra, curvature comb, shaded previews. Lack: putting it down by hand.

Exit — show volume with cross-contours; place core and cast shadow correctly. Unlocks T4.

T4

Hatching / tone

convergenceboth tracks meet

Have from CAD: intuition for where shadow falls. Lack: the manual mark systems — and the restraint to hatch selectively. needs: T3 form/shadow + T0 line-weight

Exit — a form reads solid and lit from a few well-placed hatch passes; most of the paper stays line and white.

T5

Integration — the goal

bothneeds: T4
CAD-brain watchlist (any tier): ruler-straight stiff lines → not drawing from the shoulder · tentative or re-traced strokes → ghost then commit once · over-construction → trust the eye (T1) · drawing as dimensioned projection → run a gesture/contour warm-up first.  Back to the steps index. Editable source: curriculum/skill-tree.md in the repo.