SKILL TREE
Dependency map, not a schedule
Weak-channel-first · ~3 hr/week
Goal (top of the tree): line-dominant drawing with selective, form-describing hatching — on both an observed natural form (from life) and an invented product (from imagination). Do a node when its prerequisites hold; pick your own path.
★ Investgenuine gap — not helped by CAD
» Fastconcept known from CAD — reps for freehand execution
T0
Instrument control
root · both tracks★ Invest
Have from CAD: nothing — pure motor skill. Lack: all of it. The bottleneck for every tier above.
- Grip & motion source — shoulder/elbow vs wrist, matched to mark sizeStep 01
- Straight lines — ghosted, one committed pass needs: gripStep 01
- Arcs & curves — same ghosting, smooth needs: grip
- Ellipses — ghosted, drawn through, honest minor axis needs: arcsStep 02
- Line-weight control — deliberate heavy vs light in one pass needs: straight linesStep 02
Exit — confident committed lines and passable freehand ellipses without a straightedge. Unlocks T1 and T2.
T1
Perception
observational★ Invest — weakest channel
Have from CAD: little — CAD is 100% constructive. Lack: seeing by eye. The anti-CAD-brain tier: suspend the urge to construct and measure.
- Contour (blind → modified) — draw by sight, eye on subject needs: T0 gripStep 03
- Comparative proportion — unit + sighting, by eye not ruler needs: T0 gripStep 03
- Negative space — draw the gaps to correct the object needs: contour
- Gesture — capture the whole/movement fast, before detail needs: T0 grip
Exit — proportions judged by eye land close; a contour reads as observed, not invented. Feeds T3.
T2
Construction
constructive» Fast — ride your CAD skill
Have from CAD: the whole mental model. Lack: only freehand execution and line convergence. Framed in CAD vocabulary — don't re-learn 3D.
- 1pt / 2pt perspective — VPs, horizon, convergence by hand needs: T0 straight lines
- The box in space (250-box) — freehand convergence reps needs: perspective
- Primitives from any angle — box, cylinder, sphere (= sketch-plane + extrude/revolve) needs: box, T0 ellipses
- Ellipses-on-forms — cylinders, wheels, bores; degree shifts with view needs: T0 ellipses + perspective
- Form intersection / boolean — combine primitives, draw the seam needs: primitives
- Symmetry across perspective — mirror a form convincingly needs: primitives
Exit — invent a simple multi-part object in correct perspective, freehand, no ruler. Feeds T3.
T3
Surface & structure
both» Fast — CAD head start
Have from CAD: reading curvature and light — zebra, curvature comb, shaded previews. Lack: putting it down by hand.
- Cross-contour lines — lines wrapping the surface (= isolines by hand) needs: T1 contour + T2 primitives
- Planar analysis — break a form into flat planes; bridge to hatching needs: T2 primitives
- Form shadow vs cast shadow — terminator, core, cast needs: planar analysis
Exit — show volume with cross-contours; place core and cast shadow correctly. Unlocks T4.
T4
Hatching / tone
convergenceboth tracks meet
Have from CAD: intuition for where shadow falls. Lack: the manual mark systems — and the restraint to hatch selectively. needs: T3 form/shadow + T0 line-weight
- Single hatch → cross-hatch — even, controlled parallel sets
- Form-following (curved) hatch — rides the cross-contours needs: T3 cross-contour
- Selective placement — core + cast shadow and accents only, not everywhere
- Value via density — light/mid/dark by spacing, not pressure alone
- Texture — bark, stone, matte vs gloss metal via mark character
Exit — a form reads solid and lit from a few well-placed hatch passes; most of the paper stays line and white.
T5
Integration — the goal
bothneeds: T4
- Natural form, line + selective hatch, from life — closes the observational track
- Invented product, constructed → rendered, from imagination — closes the constructive track
- Line-weight hierarchy — heavy contour, lighter interior needs: T0 line-weight
- Memory-drawing loop — draw a studied subject from memory; test retention